Mobile Serious Games in Education (MSGE)
Serious games have seen an exponential growth as means to help students enhance competences, skills and overall learning experience. In particular, the advent of serious games in Higher Education is perceived as a novel approach for promoting student-centred approaches to teaching and learning through the interactive, immersive and motivational game dynamics included in such games. With the parallel growth of mobile devices such as smart phones and tablets, the use of mobile serious games extends conventional platforms as means to encourage learning in out-of-class settings. This special session aims to explore the use of serious games with special focus on mobile serious games in formal and informal educational settings. Papers that explore the use of mobile serious games for formal and informal learning both for teacher's training and student's learning would be of special research interest. Therefore, we invite practitioners and researchers alike to submit papers under the following topics:
- Design and development of mobile serious games/serious games in education
- Evaluation in the form of empirical evidence on the use of mobile serious games/serious games in education
- Game analytics and mobile serious games/serious games
- Augmented reality mobile serious games/ serious games
- Mobile serious games/games for behavioural change
- New developments and trends on mobile serious games/games for education
- Integration of mobile serious games / games with Institutional Learning Management Systems
- Mobile serious games / games for continuous professional development
Proposals for participation in the Special Session can be submitted in the following formats:
- Full Papers – These include mainly accomplished research results and have 5 pages.
- Short Papers – These are mostly composed of work in progress reports or fresh developments and have 3 pages.
All submissions will be peer-reviewed by at least two reviewers. All accepted papers will be included in the conference proceedings submitted to IEEE Xplore®, provided at least one author pays the registration fee before October 1st 2014.
For further questions, please contact the track chair: Petros Lameras.
|20 Sep 2014||Paper Submission|
|22 Sep 2014||Notification of acceptance|
|01 Oct 2014||Author registration deadline|
|13 Oct 2014||Camera-ready due|
|13 Nov 2014||IMCL2014 opening|
Please visit: http://imcl-conference.org/imcl2014/submission.php and submit your paper in the respective special session titled “Mobile Serious Games in Education (MSGE)”.
- Petros Lameras, Coventry University, United Kingdom
- Aristidis Protopsaltis, Friedrich-Alexander-Universität, Germany
- Ian Dunwell - Coventry University, United Kingdom
- Panagiotis Petridis - Aston University, United Kingdom
- Craig Stewart - Coventry University, United Kingdom