Considering the ever-increasing traffic demand and required quality of service, current 4G wireless access networks will soon arrive to their limit. For this reason, it is foreseen that the commercial deployment of the first 5G networks will probably occur by 2020 and will respond to a set of predefined requirements mainly: 1) support for ultra-high capacity and massive connectivity; 2) support for an increasingly diverse set of services, applications and users; and 3) flexible and efficient use of all available non-contiguous spectrum for wildly different network deployment scenarios. In order to respond to the above-mentioned requirements, the way is still long and important technical challenges need to be solved. Current research efforts on 5G Radio Access Networks (RAN) strongly focus on Optical/Wireless convergence, small cells deployment, massive-MIMO and millimetre-wave (mmWave) access for addressing the critical limitations of currently deployed cellular systems. Industrial and academic institutions concur that it is of great importance to develop evolutional paradigms that ensure the functional combination of the above technologies into a 5G cellular architecture and its associated ecosystems providing new vertical services. This workshop, co-located in IMCL 2017, aims to offer an opportunity for academic and industrial researchers to discuss on feasible solutions including evolutional technologies and ecosystems for the realization of 5G and beyond.
The Special Session “Augmented Reality and Immersive Applications” is a part of the 11th International Conference on Interactive Mobile Communication, Technologies and Learning, IMCL2017 held on 30 November – 1 December 2017, in Thessaloniki, Greece.
The session is focused on all aspects of the design, verification, and use of augmented reality and immersive applications in education, medicine, industry, cultural heritage, and arts.
This special session aims to extend the focus areas of the main conference on specific research and scientific challenges in the Computerized Cognitive Training and the respective Technology domain faced in Europe and globally and hence more interactive input from industry. The essence of the special session lies in its interdisciplinary nature, with original contributions cutting across boundaries but all within the ambit of the application of mobile communications (technologies, standards, solutions, methodologies, …) to the support of Cognitive Training.
As such, the special session will have a multi-tier approach: going from wearables to ubiquitous user/patient monitoring environments and mobile applications.
Sports play a vital role in our lives. Mobile technology, Smartphone or wearables are examples of Digital Technology products that improve the way that we made sports as well as enhance sports education.
This special session offers the opportunity to present recent results concerning the design, development, implementation and deployment of digital technology in different areas relating to sport and physical activity. The special session will act as a forum for education and knowledge transfer, between various organizations and actors in and outside sport.
Today, electronic games are more than just pastimes – they are platforms through which we experience virtual situations, try out strategies, and develop respectively simulate new ideas.
Game-Based Learning is set to grow rapidly in the near future. Its wide range of engineering applications include automotive, aerospace and systems engineering, medicine, banking, and management. In this context, applying games to education proves to be more and more a very promising concept to strengthen self-regulated personalized learning. Thus, the special session Game-Based Learning within the IMCL 2017 Conference, 30 November - 01 December 2017, aims at discussing theoretical concepts and successful applications of game-based learning in the context of engineering education or further studies in this field.
Evolving from a network of interconnected computers and networking devices, the Internet is increasingly being approached as the Internet of Everything capturing the interconnections of devices with diverse characteristics, services offerings and data flows (e.g. smart-phones and tablets, wearable devices, sensor networks, cameras, vehicles, etc.). In this context, Internet of Things (IoT) is evolving into a platform of platforms, consisting of a plethora of networked devices, infrastructures and supporting systems of systems, addressing various application domains, with electronic healthcare being one of them.
This special session offers the opportunity to present recent results concerning the design, development, implementation and deployment of Cloud Infrastructures and IoT in different areas relating to electronic healthcare.
In the last decade advances in wireless technology led to the emergence of a wide range of applications in healthcare, mobile healthcare, social networking, etc. Among these applications, healthcare, mobile health and smart health are considered the most promising and most important, this is mainly due to their positive impact on the quality of life of patients.
Furthermore, mobile healthcare technology helps improve the quality of care administered to patients providing clinical and critical care in ways that help them follow-up their disease. Therefore, patients can be treated and cared for from anywhere, at any time. In addition, mobility helps patients track their recovery with remote monitoring tools and follow what doctors prescribed.
Thus we can conclude that this area of research is very interesting and this is why we intend to propose this special session in order to gather researchers in the field of mobile health care, give them the opportunity to share their ideas and conceptual approaches and finally discuss the recent advances in this field.
Mobile Computing is accredited for the massive bulk of multimedia music content distributed frantically worldwide. Mobile devices are not simply handy for recording thousand of live performances daily, but also for ubiquitously providing music videos to a thirsty world audience.
Certainly, this trend biases the way that music is taught and performed. Music learners, along with the wide public, are inclined to reproduce more easily popular tunes as they are heard by global mass media providers rather than as they are advocated in their original music semiology.
Undoubtedly, the appealing nature of mobile communications creates a culture for an enhanced multimedia informal learning in music and the arts in general. This special session is intended to attract research papers showing how multimedia learning enhanced with mobile technologies reshapes the world of music education.
|07 Jul 2017||Submission of: |
(i) structured 2-page abstracts (for full papers, short papers, WiP, and posters) for the main conference and for ICBL2017
(ii) Special Session proposals
|21 Jul 2017||Notification of acceptance for abstracts for the main conference and ICBL2017.|
Special Sessions notification and announcement
|08 Sep 2017||Submission of complete papers for special sessions and the main conference and ICBL2017: Full Papers, Short Papers, WiP, Posters|
|29 Sep 2017||Notification of acceptance|
|20 Oct 2017||Author registration deadline|
|27 Oct 2017||Camera-ready due|
|30 Nov 2017||Conference Opening|